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Cultists Engineers Nomads Mermaids
'Build a Bridge' Power actions 0 2 0 0
'Collect 1 Priest' Power 0 0 0 1
'Collect 2 Workers' Power 0 2 0 2
'Collect 7 Coins' Power actions 2 0 2 2
'Get 1 Spade' Power actions 1 3 2 0
'Get 2 Spades' Power actions 2 1 1 1
Total Coins collected 62 41 73 67
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Very Very close game. 3-8-14vp game.
VP awarded via Scoring tiles 23 35 24 34
VP awarded via Favor tiles 24 28 29 4
VP awarded via Bonus cards 18 8 24 8
VP awarded by founding Towns 14 16 26 20
VP awarded via Area scoring 15 0 15 6
VP awarded via Cult scoring 16 12 8 20
VP awarded via Stronghold 7 15 0 0
VP awarded by Exchange track 0 0 0 12
VP awarded by Shipping track 9 2 5 2
Starting VP for the Faction 15 20 15 20
VP lost to gain Power 13 10 25 11
1[ Spd] 2[ ✞] 3[ $6] 4[ Shp-Scr] 5[ Spd] 6[ Shp-Scr]
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Boxed in bad from the start, looked hopeless. All to do was get to Shipping 3 ASAP and made it Turn 3.
Turn 3 went with FAV $3 instead of TP Scoring.
Turn 4 Pwr➵DDig (the SH) looking to dig out to the West river.
An unexpected Win.
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