ROUND # 9 |
SCENARIO PLAYED: #76, A Most Gallant Dirty Little Imp |
WIN TYPE: Allied Victory Turn 8 S.D., 27 VP |
Germans need a break in this scenario, and in this game all breaks went Allies, so what can the Germans do? Here the Germans kept pressing, had too as 7 of 8 time triggers were early, before a decks 37th card. British always had a fire card for any German Move, also two Wire and a Mine. Finally something for the Germans right when Sgt. Biermann and a Rifle Squad ambushed the British Weapons team in the bunker for a 7:1, Germans lost to a tie.
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