Beware The Odd One | 01 | 02 | 03 | 04 |
Chance of 2 Hits: Kill Shot: 91+ Good Shot: 90 ~ 50 (On) Goal Shot: 49 ~ 10 Long Shot: 9- If the chance of a Critical Hit is lower than the Shot (CH number 3 or more) then the Shot will be followed by a '(-)', or '(+)' if the chance for a critical hits is better than the shot given.An AAR of two games of WotM#031 Beware The Odd One by two boots to the game. The scenario is two Yaks (ones a Recruit) vs two 109's where one 109 has an advantage over a Yak (West Combat), and a Yak has an advntage over a 109 (East Combat), both combats nearby. Game 1: In the West Combat the Yak recruit just went hard rudder left which the 109 was able to follow while getting three On Goal shots that shot down the Yak. In the East the Yak overshot the 109. The 109 went to the west and got a Long Shot off just in time though to claim a shared kill on the West Yak. The 109s then broke off. [T01] 109#1 vs Yak Recruit 1:1 +10 (On Goal) dr 08 : 4H, 1C Coolant Leak. [T02] 109#1 vs Yak Recruit 1:1 +0 (On Goal) dr 38 : 2H, 1C Fuel Leak. [T03] 109#1 vs Yak Recruit 1:1 +0 (On Goal) dr 05 : 5H, 1C Shot down [T03] 109#2 vs Yak Recruit 1:1 +55 (Long Shot) dr 77 : miss |
Shot Types. Die Roll needed for 2 Hits | Kill Shot: 91 or higher | Good Shot: 90 ~ 50 | (on) Goal Shot: 49 ~ 10 | Long Shot: 9 or less |
CH less/greater than 2 | If CH greater than 2 and chance of CH less than named shot, append (-). | If CH less than 2 and chance of CH greater than named shot, append (+) |