T01c Yak #1: 3012, SE, 12.4, 7.0, LB, 0, SHD [V,A,+2]
Em(5), EZ1 pull to LVL, 6H1V
MC=-0.3 V=-0.3 OC=-0.2
6H1V: TTL 7/7 face E
(5p+1da+8dv)-(1.5tr+[1.5tt-0.5cr])=11.5
Yak #1: 2716, E, 11.6, 8.0, LB, +1.5, LVL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T01d Yak #2: 3010, SE, 12.6, 7.0, LB, 0, SHD [ ] / IF
Em(5), EZ1 pull to LVL, 6H1V
MC=-0.3 V=-0.3 OC=-0.2
4H: HTL 4/4 face E
2H: RR to LV
1V: RL 1/2
(5p+1da+8dv)-(1.5tr + [3ht-0.5cr])=14-4
Yak #2: 2915, E, 11.8, 8.0, LV, 0, LVL, 1RL, IF
~~~~~~~~~~~~~~~~~~
Turn 01 EOT:
109-1: 2921, NE, 11.3, 6.0, LV, 0, LVL [Loaded ]
109-2: 2721, NE, 11.3, 6.0, LV, 0, LVL [6H, 6C] [Loaded ]
Yak #1: 2716, E, 11.6, 8.0, LB, +1.5, LVL [V,A,+2] Tail #2
Yak #2: 2915, E, 11.8, 8.0, LV, 0, LVL, [1RL] / IF Tail #1
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Yak #1 tracking shot vs 109#2
Range=5H + 1V(300') → 5.
Init/Final Deflection → 30°
N1 odds: 2/10 → Tracking → 1:4
N2 odds: 1.5/10 → Tracking → 1:6
Mods: -5 Vet, -10 Ace, net -15
~~~~~~~~~~
Wow, Big Guns. Gonna have to get more crits.
N1 → 1:4 -15
dr = 08, 3 hits and 6 crits.
+1 to area drs for final defelction ≤ 30°
C1: 0 = Engine, 2 = Coolant leak
C2: 8 = Equip, 6 = Gun sync fails
C3: 6 = Wings, 4 = Ailerons hit.
C4: 8 = Equip, 8 = One Wpn Grp knocked out → N2
C5: 1 = Engine, 4 = Minor fire
C6: 1 = Engine, 1 = Engine Seized. Lose sync Guns.
N2 → 1:6 -15
dr = 42, MISS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yak#1 Declare Simple Tail vs 109#2
Yak#2 Declare Simple Tail vs 109#1
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Closer look at the crits.
° No need to roll for coolant leaks as the engine is siezed. White smoke.
° And with a siezed engine the guns are inoperable
° Engine Siezed is treated as All Idle All the Time
° Ailerons : +1 to Bank and slip/skip FPs. No snap-rolls.
° Minor Fire :
Fire Progress: Roll D10 at end of each game turn after turn fire started.
–1 if in emerg. power, –1 if minor fire with smoldering oil leak, +1 if idle
power, +1 if speed ≥ 6.0 for minor fire, or ≥ 8.0 for major fires. Two minor
fires on same eng. = automatic major fire. If fuel fed, power mods. NA.
Minor Fires (fire with smoke) Combat Tac Op
Increase to major fire ≤ 2 ≤ 3 ≤ 5
Fire continues as is 3 to 9 4 to 6 6
Fire goes out ≥ 10 ≥ 8 ≥ 7
Major Fires (large flames) Combat Tac Op
A/C explodes ≤ 2 ≤ 4 ≤ 7
Suffer 1 Flt. controls critical hit 3 5, 6 ~~
Suffer 1 hit (F, L), or 2 hits (≥ M) 4, 5 7 ~~
Fire continues as is 6 to 9 ~~ ~~
Diminishes to minor fire ≥ 10 ≥ 8 ≥ 8
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