T02a 109-1: 2921, NE, 11.3, 6.0, LV, 0, LVL [Loaded] / Jean
Power = EM(4), Stay LVL, 6H, 0V
MC = 0, V = 0, OC = 0 Net= 0
2H, 2/2 RL, LB
2H, 2/2 ETL, L30, NNE
2H, 2/2 RL, ILB, 2/2 BTL, L30, N
(4p) - (6ET + 5BT) = 4 - 11 = -7 New Spd = 5.5
109-1: 3325, N, 11.3, 5.5, IL, -2, INV [Loaded]
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T02b 109-2: 2721, NE, 11.3, 6.0, LV, 0, LVL [6H, 6C]
Power = Idle(0), new SPD = 5.5, ngTT x 2 Push to STD, 4H, 1V
MC = 0, V = -0.3, OC = -0.2 Net= -0.5
3H, 3/3 RR, RB
1H, 1V, 2/3 RR
(5dl) - (4tr + 5os) = 5 - 9 = -4
109-2: 2924, NE, 10.8, 5.5+, RB, -4, STD [2RR]
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Yak #1: 2716, E, 11.6, 8.0, LB, +1.5, LVL, [bg]
C(0), EZ1 push to SHD, 7H1V
MC=0 V=-0.3 OC=-0.2
5H: HTL 5/5 face NE
2H1V: RR to LV
(5dv+1.5c)-(1.5tr+3ht+3bg*+5os)=-6.0=-0.5spd, -1
Yak #1: 2823, NE, 11.1, 7.5, LV, -1.0, SHD, [bg]
*bg: fired big gun(s) last turn
Yak #1 tracking shot vs 109#2
Range=2H + 1V(300') → 2.
Init/Final Deflection → 0°/30°
N1 odds: 5/10 → Tracking → 1:1
N2 odds: 4/10 → Tracking → 1:2
Mods:
Vet -5
Ace -10
Very Low Def -20
Grate +10
LVMM +5
Attack:
N1: 1:1 -20 → 2H2C
N2: 1:2 -20 → 1H
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Yak #2: 2915, E, 11.8, 8.0, LV, 0, LVL, [1RL]
I(spd=7.5), EZ1 push to SHD, 6H1V
MC=0 V=-0.3 OC=-0.2
1H: RL to LB
5H1V: TTL 6/7
5dv-(1.5tr+1.5tt+8os)= -6=-0.5spd, -1
Yak #2: 2921, E, 11.3, 7.0+, LB, -1.0, SHD, [bg][6TTL]
Yak #2 tracking shot vs 109#2
Range=3H + 2V(500') → 4.
Init/Final Deflection → 30°/30°
N1 odds: 2/10 → Tracking → 1:4
N2 odds: 2/10 → Tracking → 1:4
Mods: None
Attack:
N1: 1:4 +0 → 2H2C
N2: 1:4 +0 → MISS
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11H 10C
C 1: 0 = Engine, 2 = Coolant leak
C 2: 8 = Equip, 6 = Gun sync fails
C 3: 6 = Wings, 4 = Ailerons hit.
C 4: 8 = Equip, 8 = One Wpn Grp knocked out : N2
C 5: 1 = Engine, 4 = Minor fire
C 6: 1 = Engine, 1 = Engine Seized. Lose sync Guns.
C 7: 9 = Flght Cntrs, 8 = Control Cables jamming
C 8: 10 = Flght Cntrs, 10 = No real effect. (another gun dsiabled)
C 9: 2 = Fuel(+1), 8 = D10, 5 = lose 1 step power. No real effect.
C10: 7 = Wings, 6 = D10, 5 = landing gear damaged
Only ones presently affecting combat scale flight and fight:
C3: Ailerons: +1 Banks/Skid/Slips. No Snap Rolls.
C5: Minor fire: Roll for at end of each turn
C6: Engine Seized. Lose sync Guns. All Idle all the time and no guns.
c7: Control Cables. Roll beginning of turn if the A/C wants to use HT rate or greater.
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