16#1, 2823, NE, 9.7, 4.0, 0, RB, SHD
M(8), -, 4H
MC=-2 V=-0 OC=0
1H: SKL 1/1
1H: XSKL drop 2923 face E
1H: SKL 1/1
1H: XSKL drop 3025 face SE
(8p+1da+3dv)-8mv=4
16#1, 3025, SE, 9.5, 4.0, 4.0, RB, SHD
16#2, 2927, E, 9.8, 4.5+, 3.5, LB, LVL, 4EZL [5H1C WndSpr]
M(8), -, 5H
MC=V=0 OC=1
Abandon Turn
5H: EZL 5/4 carry
(8p+3.5c)-(1.5c+1ez)=9
16#2, 2932, E, 9.9, 5.0, 0, LB, LVL, 5EZL [5H1C WndSpr]
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Def Fire 1:4 -20, dr13, 2H (SvDmg)
109#2 v I16#1, 5:1 +15, dr93, 2H, 9=N3 Jam.
16#1 vs 109#1
Range: 1
Firepower: 54
Initial/Final Deflection: 30°/30°
Defense: 10
Odds: 5:1
Modifiers:
Skid +30
Vet&Ace -15
~~ Shot: 5:1 +15 ~~
dr40, 5H2C (Shot Down)
C1: 10+1=FC, 9=CntrlsSluggish
C2: 4+1=Hollow
No Longburst.
16#2 vs Ju88
Range: 5
Firepower: 10
Initial/Final Deflection: 0°/0°
Defense: 6
Odds: 1:1→[Tracking]→2:1
Modifiers:
Harmony: +20
Vry Lw Dfl: -20
Unstable: +05
Exs FP: -10
~~ Shot: 2:1 -05 ~~
dr 71, 1H
Defensive fire goes first. So maybe:
i) Germans shoot. Looks like def fire is a 1:4 -20.
ii) CCCP shoots and can roll for:
a)collison
b)Minor fire progression
c)Engine shutdown & many turns
d)Retract landing gears if he is still up (5%)
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EoT:
Ju88D, 2937, E, 10.0, 4.0, LV, 4.0, LVL [5H2C, LftEngMajFr]
Bf109#1 Shot Down
Bf109#2 3025E, 9.5, 5.5, RB, LVL, -1 [6H, N3jam]
16#1, Destroyed by Collision
16#2, 2932, E, 9.9, 5.0, 0, LB, LVL, 5EZL [7H1C WndSpr]
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