F4's failed to use their Lead Computing Sights....
would have shot down George #1 this turn.
~~~~~~~~~~~~~~~~
George #1: 3035/3135, SE, 17.5, 6.5+, RB, 0, SHC
No transition
P = MIL = 7
MC = 0.3, V = 0.3, OC = 0.1 Net +0.7
6H, 1V
SRL (2H) to LVL, SRL (2H) to LB 2838/2938
HTL 1V, 2H, 30 L finishing in 2840 E
(7p) - (SRL6 + I3 + HT2 + C7) = -11 = drop 1 speed plus -1 left
George #1 2840, E, 18.2, 5.5, LB, -1, SHC
F4U#2, 3031, SE, 18.6, 7.5+, LB, -1.5d, SHD, IF
C(0.5), TT1 pull to LVL, 8H
MC=-0.3 V=0 OC=0
4H: HTL face E
4H: HTL 4/3 carry
(0.5p+3dv+1da)-(1.5tr+[6ht-0.5cr]+1.5c+1os)=4.5-9.5=-0.5spd
F4U#2, 2838, 18.3, 7.0, LB, 0, LVL, 4HTL, IF
F4U#2 vs George#1
Low Def -20
Vet -5
Gun H. -15
Excess FP -15
Grate +10
4:1 -45
~~~
F4U#1, 3132, E, 18.3, 7.0+, RB, -1, SHD, 2HTR
E(7), HT2 pull to SHC, 7H
MC=-0.3 V=0 OC=0
3H: HTR 5/4, face SE
2H: RL to LV
2H: RL to LB
(7p+3dv+1da)-(6tr+1c)=4a
F4U#1, 2938, SE, 18.0, 7.0+, LB, 4a, SHC
F4U#1 vs George#1
Vet -5
Gun H. -15
Excess FP -15
Grate +10
4:1 -25, dr =
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George #2, 3134, E, 17.6, 6.5+, LVL, -4, STC
P = E(8). NG HT2 Transition to LVL.
6H, 1V
mc = 0.3 V = 0.3 OC = 0
1V,2H RL
4H NG HTR (4/3) 30R to SE
(8p) - (4tr + 4c + 3cd + 0ht + 6cl) = -9 = -0.5 + -4d
George #2, 3140, SE, 18.2, 6.0, LB, -4, LVL Note: Must be IDLE in T4
EoT:
George #1 2840, E, 18.2, 5.5, LB, -1, SHC, 11H3C
George #2, 3140, SE, 18.2, 6.0, LB, -4, LVL, NoFI
F4U#1, 2938, SE, 18.0, 7.0+, LB, 4a, SHC
F4U#2, 2838, E, 18.3, 7.0, LB, 0, LVL, 4HTL, IF
F4#2 declares tail on G#1
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F4U#1 tracking and long burst vs George#1
Comment: 4:1 -25
5 4 9 4 5
9 5 8 8 9
5H1C
C1: 9+1=Flight Cntrls, 5=Elevators hit
Only TT or less rates may be used.
Subsequent rudder, elevator hits = tail structure hit.
F4U#2 tracking and long burst vs George#1
Range=2H + 0V(100') → 2.
Init/Final Deflection → 0°/30°
Odds: 27/10 → 2:1 → Tracking & Long Burst → 4:1
Low Def -20
Vet -5
Gun H. -15
Excess FP -15
Grate +10
Shot: 4:1 -45
5 5 8 2 1
3 3 6 10 8
5 4 6 2 6
6H2C
C2: 3+1=Fuel Tanks, 3+2=Steady Fuel Leak
C3: 5+1=Cockpit, 4+2= WIA
Total 11H/3C.
EoT:
George #1 2840, E, 18.2, 5.5, LB, -1, SHC
~~~~~~~~~ Wounded ~~~~~~~~~~~~~~~
All crew members of A/C that used ET rates,
and wounded or recruit quality crew members of A/C using BT
rates, must roll percentile dice to check for GLOC after
Recruit Pilots may not attack if wounded.
UNIVERSAL A/C LH MODIFIERS
Firer or aimer wounded = +20
GLOC and Landing Mods.
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