01 | 02 | 03 | 04 | 05 |
Shot Types. Die Roll needed for 2 Hits | Kill Shot: 91 or higher | Good Shot: 90 ~ 50 | (on) Goal Shot: 49 ~ 10 | Long Shot: 9 or less |
CH less/greater than 2 | If CH greater than 2 and chance of CH less than named shot, append (-). | If CH less than 2 and chance of CH greater than named shot, append (+) |
George #1: 11H3C C1: Flight Cntrls → Elevators hit Only TT or less rates may be used. Subsequent rudder, elevator hits = tail structure hit. C2: Fuel Tanks → Steady Fuel Leak C3: Cockpit → WIA Firer or aimer wounded = +20 Wounded using BT must roll for GLOC GLOC and Landing Mods. George #2: 8H2C C1: Fuel → minor fuel loss C2: Fuel → NA |
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Init: N1K2#2, F4U#1, F4U#2 |