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~~ T02 ~~
F4-1 Long Shot vs G-2
1:2 +55 dr → 01, 3H1C
1C: Wing. Torn Skin.
~~ T04 ~~
F4-1 Good Shot(-) vs G-1
3:1 +10, dr → 55, 2H
F4-2 On Goal Shot vs G-1
2:1 +10, dr → 14, 4H1C
C1: Engine, 1 step pwr loss
G-2 Kill Shot vs F4-2
8:1 ±0, dr → 33, 9H4C
C4: 5+1=Cockpit
6+2=Equip&Controls
9(Equip)=Radio Knocked Out
3(Contrl)=Cables Severd, A/C Out of Control
~~~ T06 ~~~
F4-1 Goal Shot vs G-1
2:1 +25 dr→ 55, MISS
~~~ T14 ~~~
G-2 On Goal Shot vs F4-1
3:1 +25 dr→41, 2H1C
C1: Fuel; Steady Fuel Leak
~~~ T15 ~~~
G-2 Kill Shot vs F4-1
8:1 +0 dr→19 10H5C
C2: 2+1=Fuel, 1 No Loss
C3: 2+1=Fuel, 4+2-2=Major Fuel Leak
C4: 8+1=Equip, 3=Flaps Jammed
C5: 9+1=Flight Cntrl, 9, 6=W3 disabled
C6: 1+1=Engine, 4+2(radial)-1(EmPwr)=Step Loss Power
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Procedure: Roll percentile dice. A result ≥ 85% = collision.
Collision Modifiers (ignore** if spinning A/C involved)
• Shooter stacked with or at range "0" to target = +05
• Entered stack, or range "0" shot from aft of 3/9 line = –05**
• As above but speed less than all others in stack = –05**
• Size modifier of largest A/C involved in check = +5 x mod.
• Entered stack or range "0" shot from front of 3/9 line = +comb. spd.
• One / both A/C in head-on DZ is / are turning = –05 / –10
• A/C in head-on DZ did not fire fixed guns at other = –05 each
• Head-on shot CRR range modifiers (see below) = Variable
• Instigating pilot quality modifiers (see below) = Variable
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Collision Check Procedure: Roll percentile dice and modify
roll per the game tables. A result ≥ 85 indicates the A/C collides
with the other. If more than one victim possible, randomly determine
which is collided with
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