A6M2 Zero #04 (Hank,G)(), 3919/3920, N, 12.6, 6.0, RB, +1.5, LVL, 3TTR
M(4), -, 6H
MC=V=0 OC=2
Abandon Turn
6H: TTR 6/6 carry
(4p+1.5c)-(2cl+1tt)=2.5 → 0 (max spd)
A6M2 Zero #04 (Hank,G)(), 4519/4520, N, 12.8, 6.0, RB, 0, LVL, 6TTR
A6M2 Zero #03 (Hank,R)(), 3221, NE, 12.3, 2.5, LB, +0, VD
E(8), -, 2V
MC=0 V=-6 OC=-1
2V: RL 2/2 ➔ VR 30°L to NNE, keep LB. [in FoF both FPs]
8p+1da+17.5dv = 26.5
A6M2 Zero #03 (Hank,R)(), 3221, N, 11.6, 5.0+, LB, +1.5, VD
Zero#03 vs F4U#03
Range: 1H+3V(900') = 3
Firepower: 14
Initial/Final Deflection: 120°/30°
Defense: 10
Odds: 1:1→[Tracking & Sighting MG]→2:1
Modifiers:
Harmony : -10
ExsFP : - 5
~~ Shot: [Sighting MG] 2:1 -15, dr30, 4H2C, 2nd Wnd disable in 8 turns.
If F4U#3 remains F class decalre Simple Tail
|
1: A6M2 Zero #01 (Oodles,V)(), 3321, NNE, 12.2, 0.5+, IR, -3, IVC
Power = Cruise (2.5), stallLVL -> LVL (FATT = Stall), 1H+V
(MC=-0.3, V=0.0, OC=0.0) = -0.3
[Extend flaps to Landing Setting]
0H
(2.5p+0c+24dv) - (3c+3ca+6cl+1fl) = 26.5-13 = 13.5
A6M2 Zero #01 (Oodles,V)(), 3321, NNE, 11.9, 1.5, IV, +3.5, INV, Flaps in Landing Setting
**********************
2: A6M2 Zero #04 (Hank,G)(), 3919/3920, N, 12.6, 6.0, RB, +1.5, LVL, 3TTR
Power = Mil. (4), none -> LVL (FATT = None), 6H+0V
(MC=0.0, V=0.0, OC=0.2) = 0.2
Abandon Turn
6H TTR6/6
(4p+1.5c) - (0c+2cl+(1-0)t(TT)) = 5.5-3 = 2.5
A6M2 Zero #04 (Hank,G)(), 4519/4520, N, 12.8, 6.0, RB, +0, LVL, 6TTR
**********************
3: A6M2 Zero #06 (Origami,G)(), 3127/3227, NE, 10.9, 4.5+, IV, +0.5, ISTC
Power = Emerg. (8), Freex1 pull -> ISHC (FATT = 1/2V to 1/3V), 3H+2V
(MC=0.3, V=0.6, OC=0.0) = 0.9
2V
3H RL2/2 to IR
(8p+0.5c) - (0c+0tr+3ca+13.5cl) = 8.5-16.5 = -8
A6M2 Zero #06 (Origami,G)(), 3329, NE, 11.8, 4.0, IR, -3, SHC
**********************
4: F4U-1A #01 (Joe,V)(), 3230/3329, NE, 12.9, 3.5, IR, +4, INV
Power = Emerg. (9), none -> INV (FATT = None), 3H+0V
(MC=0.0, V=0.0, OC=0.0) = 0.0
2H RL2/2 to RB, EZR2/3
1H EZR3/3 30° to E
(9p+4c) - (0c+(1.5-0)t(EZ)) = 13-1.5 = 11.5
F4U-1A #01 (Joe,V)(), 3432, E, 12.9, 4.5+, RB, +1.5, LVL
**********************
5: F4U-1A #02 (Joe,R)(), 3329/3429, NE, 12.9, 3.5, IL, +4, INV
Power = Emerg. (9), none -> INV (FATT = None), 3H+0V
(MC=0.0, V=0.0, OC=0.0) = 0.0
2H RR2/2 to LB, EZR2/3
1H EZR3/3 30° to E
(9p+4c) - (0c+(1.5-0)t(EZ)) = 13-1.5 = 11.5
F4U-1A #02 (Joe,R)(), 3531, NNE, 12.9, 4.5+, LB, +1.5, LVL
**********************
6: F4U-1A #03 (Christian,R)(16H/6C), 3221, NE, 11.8, 4.0, LB, +3.5, VD
Power = Emerg. (7), none -> VD (FATT = None), 1H+3V
(MC=-0.2, V=-0.9, OC=0.0) = -0.11
1H
3V OptRVL 150° to W, IL
(7p+3.5c+1da+16.5dv) - (0c) = 28-0 = 28
F4U-1A #03 (Christian,R)(16H/6C), 3321, W, 10.7, 6.5, IL, +3, IVD
**********************
7: A6M2 Zero #03 (Hank,R)(), 3321, NE, 12.3, 2.5, LB, +0, VD
Power = Emerg. (8), none -> VD (FATT = None), 0H+2V
(MC=0.0, V=-0.6, OC=-0.1) = -0.7
2V RL2/2 VRL 30° to NNE, Maintain LB
(8p+0c+1da+17.5dv) - (0c) = 26.5-0 = 26.5
A6M2 Zero #03 (Hank,R)(), 3221, NNE, 11.6, 5.0+, LB, +1.5, VD
Zero#03 vs F4U#03
Range: 1H+3V(900') = 3
Firepower: 14
Initial/Final Deflection: 120°/30°
Defense: 10
Odds: 1:1→[Tracking & Sighting MG]→2:1
Modifiers:
Harmony : -10
ExsFP : - 5
~~ Shot: [Sighting MG] 2:1 -15
If F4U#3 remains F class declare Deflection Tail
**********************
8: A6M2 Zero #02 (Oodles,G)(), 2326, NW, 6.8, 4.0, RB, -0.5, LVL
Power = Emerg. (8), TTx1 pull -> SHC (FATT = 2/3H, 1V), 3H+1V
(MC=0.0, V=0.3, OC=0.1) = 0.4
3H EZR3/4
1V EZR4/4 30° to NNW
(8p+0c) - (0.5c+2tr+6cl+(1-1)t(EZ)) = 8-8.5 = -0.5
A6M2 Zero #02 (Oodles,G)(), 2524, NNW, 7.2, 4.0, RB, -0.5, SHC
**********************
9: A6M2 Zero #05 (Kent,V,A,G,C,H)(1H), 3127/3227, NE, 11.6, 4.5, IL, -4.5, ISTC, 3EZL
Power = Emerg. (8), none -> ISTC (FATT = None), 3H+1V
(MC=0.2, V=0.3, OC=0.0) = 0.5
Abandon EZL Turn
2H RR2/2 to LB
1H
1V
(8p+0c) - (4.5c+3ca+7.5cl) = 8-15 = -7
A6M2 Zero #05 (Kent,V,A,G,C,H)(1H), 3329, NE, 12.1, 4.0+, LB, -2, STC
Combat Attack vs Corsair #2
Range: 3H,3V (800 feet) = 4
AF: 8
DF initial: 5
Deflection 30°, STC vs LVL, 2 steps difference, Final Deflection to 60°
DF final: 5x3 = 15
Odds 8:15, 1:2
Tracking shot + Long Burst = 2:1
Mods:
Hero: -5
Veteran: -5
Ace: -10
Crack: -10
Harmony: +10
Final Odd, Mods: 2:1, -20
Sighting Burst Used
**********************
10: F4U-1A #04 (Christian,R)(Aileron,O2,Contol Cable Jamming,8H/2C), 4127, N, 13.2, 7.0+, RB, +0.5, STD
Power = Emerg. (6), none -> STD (FATT = None), 6H+1V
(MC=-0.4, V=-0.3, OC=0.0) = -0.7
6H TTR6/7
1V TTR7/7 30° to NNE
(6p+0.5c+1da+7dv) - (0c+(1.5-0)t(TT)) = 14.5-1.5 = 13
F4U-1A #04 (Christian,R)(Aileron,O2,Contol Cable Jamming,8H/2C), 4727, NNE, 12.5, 8.0+, RB, +3, STD
|