Yak #3, 3010, SE, 2.5, 5.0, LB, +2.0, SHD
Yak #3, 3010, SE, 2.5, 5.0, LB, +2.0, SHD
E(5), -, 4H1V
MC=-0.2 V=-0.3 OC=-0.1
3H1V: TTL 4/4 face E drop 2912
1H: RR 1/2
(5p+1da+2c+6dv)-2tt = 12
Yak #3, 2913, E, 1.9, 6.0, LB, +2.0, SHD (1RR)
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--- Defensive Fire:
111's firing 3,1 at Yak #1:
#3(Prime) DG+LG Range 4; #1 DG Range 4
FP: 1.5+0.5 = 2
Odds: 2:5 => 1:4
Mods: +10(Jinks), -10(Hanging), -05(Veteran) = -05
Shot: 1:4 -05
Roll: 09 => -58-05 = -63
Results: 2H/0C
111 #2 firing TS
FP: 2
Odds: 2:5 => 1:4
Mods: +20(2 hexes beyond 1) = +20
Shot: 1:4 +20
Hit Attempt D10: 4 => Clear Miss
--- Air to Air Fire:
Yak #1 shooting at 111 #2
Range: (3H+(0V[100']/2)) = 3
Firepower: 15
Final Deflection: 00deg
Defense: 1x6 = 6
Attack is 15:6 = 2:1
Modifiers: +10(HT), -05(Size),
-10(Excess FP), -20(6:00L) = -25
Shot is 2:1 -25
Roll: 30 => -21-25 = -46
Results: 4H/1C
Critical Hit: Area: 5+1=6 (Cockpit) Effect: 6+2=8
(Roll once for Equipment & Controls)
................. Bay 2 Disabled
Ref Decision: Since Bay 2 is filled with supplies the critical hit reduces
the 10VP by 2 to 8VP for getting the 111 safely off the map.
--------------- EOT Stuff --------------------------
109 #2 tailing Yak #3
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EoT:
111 #1, 2920, E, 0.6, 4.0, LV, 0.0, LVL
111 #2, 3020, E, 0.6, 4.0, LV, 0.0, LVL
--- 4H/1C(BBay-2VP)
111 #3, 2820, E, 0.6, 4.0, LV, 0.0, LVL
109 #1, 2906, SE, 2.4, 4.0, LB, +1.5, STD
109 #2, 2809, E, 2.7, 4.0, LB, +0.5, STD
Yak #1, 3017, E, 0.7, 5.0, LV, -3.5, LVL
--- 2H/0C
Yak #2, 2913, E, 1.6, 6.0, LV, +2.0, SHD
Yak #3, 2913, E, 1.9, 6.0, LB, +2.0, SHD (1RR)
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