F4F #2, 2330, NNW, 12.7, 3.5, LVL, -1.0, VC
P: E(7), Tr: TT-1=>STC FP:3, 1H , 2V
MC= +0.1, V= +0.6, OC= 0.0: Net( +0.7)
2V
1H 1/2 RL, Rev 180 to SSE,IV
(0c+7p+0da+0dv)-(1c+2tr+3cd+10.5cl+0m+(0 - 0)t+0mv+0os) = 7 – 16.5 = -9.5 or -0.5sp, -4.5
F4F #2, 2430, SSE, 13.4, 3.0+, IV, -4.5, ISTC, (1RL)
A6M2 #1, 2131, SSE, 11.6, 3.5+, IV, +0.5, ISTD
Power = Em (8), Pull HT-2 to STD,3VH
(MC= -0.2, V=-0.9, OC=0.0)= -1.1
V
2V (2/3) RL
Reversal to NNW
H (3/3) RL to LB
(8p+0.5c+1da+16.5dv) - (0c+ 6tr +0cd+0cl+0m+0mv+0os)= 26-6 = 20
A6M2 #1 (Colugo) 2231, NNW, 10.5, 5.5, LB, 0.0 , STD
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9c : A6M2 #2, 2231, NNW, 11.6, 5.0, IL, 0.0, ISTC
Em(5), Push NG TT 1: 1/2V to IVC, 2H3V
MC=0.3 V=0.9 OC=0
2H1V: RL to IV
2V: RL 2/3. Rev to SSE & LV [ Optional Vertical Reversal 6.4 ]
5p-(3cd+12cl+1tr)=5-16=-1spd, 1d
A6M2#2, 2430, SSE, 12.8, 4.0, LV, -1, VC, (2RL)
Shot vs F4F#2:
Range: 0H + 2V[600`] = 2
Firepower: 20
Final Deflection: 30°
Defence: 5x2=10
Attack is 20/10 = 2:1
Modifiers: (Highest rate by both A/C is TT)
+30(NegG), -10(Crack Shot), -15(Harmony), -20(very low def.)
Shot is 2:1 -15.
If lucky and get CH(s), modify area drs as (dr ± modifier):
3-1 (dr3 becomes a 2), 5+1, 7-1, 8+1, 9+1
Declare Deflection Test Tail on F4F#2.
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F4F #1, 2228, SSE, 11.0, 5.0, LB, +3.0, LVL
F4F #2, 2330, NNW, 12.7, 3.5, LV, -1.0, VC
A6M2 #1, 2131, SSE, 11.6, 3.5+, IV, +0.5, ISTD
A6M2 #2, 2231, NNW, 11.6, 5.0, IL, 0.0, ISTC
9a = A6M2 #1 (Colugo)
9b = F4F #2 (Bing)
9c = A6M2 #2 (Hank)
9d = F4F #1 (Miquel)
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A6M2#2, 2430, SSE, 12.8, 4.0, LV, -1, VC, (2RL)
I(0)(3.5spd), Pull TT1, 2V1H (Present Max speed of 6 for overspeed calc)
MC=0.1 V=0.6 OC=0
...
3ca+10.5cl+1c+1os+2tr=17.5d
A6M2#2, 2430, SSE, 13.5, 2.0+, IV, -2,5, ISTC, (2RL)
E(8), TT2, 1V1H
OC=+0.1 V=0.3 OC=-0.1, net +0.3
...
8p - (4tr+2.5c+9cl
We Are stalling
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Hammer Head
A6M2#2, 2430, SSE, 12.8, 4.0, LV, -1, VC, (2RL)
I(0)(3.5spd), -, 3V (Present Max speed of 6 for overspeed calc)
MC=0.1 V=0.9 OC=1
...
3ca+16.5cl+1c+1os=21.5d
--- 1.5 spd --
13.9
12.6
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F4F #1 shooting at A6M2 #2
Range: ((2H/2)+3V[1000']) = 4
Firepower: 12
Final Deflection: 60deg
Defense: 5x3 => 5x2 = 10 Due to USN Gunnery Expert
Attack is 12:10 = 1:1
Modifiers: +20(BT), +05(LVMM), +10(Harmony),
-05(Veteran), -10(Crack Shot) =
+20
Shot is 1:1 +20
Roll: 62 => +12+20 = +32
Results: Miss
A6M2 #2 shooting at F4F #2
Range: ((0H/2)+2V[600']) = 2
Firepower: 20
Final Deflection: 30deg
Defense: 5x2 = 10
Attack is 20:10 = 2:1
Modifiers: +30(Neg-G), -20(6:00L), -15(Harmony),
-10(Crack Shot) = -15
Shot is 2:1 -15
Roll: 84 => +41-15 = +26
Results: 1H/0C
CS:(Engine,Cockpit,FlightControls,Equipment)
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